Who is the most conscious amongst your family and friends? Here is a game to find out!

RULES: The different colours for the movement cells around the board each represents the type of question to be answered, if landed upon. Red represents music questions. Yellow represents entertainment questions. Green represents sport questions. Black represents historical/cultural questions. This board game accommodates a minimum of 2 players and maximum of 4 players. A player may be an individual or team.

The purpose of each player is as follows: Place the sailing yachts on their coloured Start positions, move as quickly as possible to the cells on the edge of the board; by answering questions or by challenging other players. Turn anti-clockwise; travel all the way round the world in order to land in Africa; The first player to land in Africa and who answers a  cultural/historical question correctly (no challenge permitted) wins and is the  ‘CONSCIOUS ONE’.

The option of the dice-holder is as follows:

The player whose turn it is has the choice of either answering the question himself or challenging the player whose turn it is next to answer on his behalf; if the player being challenged incorrectly answers the question then the player who made the challenge has another throw of the dice, moves his sailing yacht accordingly and then has the choice to answer a question or challenge the same player. The only time the dice-holder is allowed to read out a question is when he is challenging another to answer on his behalf. If the player being challenged correctly answers the question he then begins his turn proper, bringing the turn of the previous dice-holder to an end.

Note: A challenge cannot be refused.

Written Instructions:

There are instructions on some movement cells which must be obeyed if landed upon. These instructions are self-explanatory in the main, but instructions such as “chill-out” means a player is to miss a go and so, is forced to remain on that cell until it is his turn once again.